Aamdani Atthanni Kharcha Rupaiya (2001)

Star: Govinda ... Bhimsha Juhi Chawla ... Jhoomri Tabu ... Meena Chandrachur Singh ... Ravi Johnny Lever ... Appu Khote .........

Mehndi (1998)

Star: Faraaz Khan ... Niranjan Chaudhary Rani Mukherjee ... Pooja (as Rani Mukherji) Ushma Rathod Shakti Kapoor ... Banne Miya Arjun ... Billoo Joginder Shelly ... Police Inspector Bhisham (as Joginder)

Money Train (1995) (In Hindi)

Star: Wesley Snipes ... John Woody Harrelson ... Charlie Jennifer Lopez ... Grace Santiago Robert Blake ... Donald Patterson Chris Cooper ... Torch Joe Grifasi ... Riley Scott Sowers ... Mr. Brown Skipp Sudduth ... Kowalski

You've Got Mail (1998) (In Hindi)

Star: Tom Hanks ... Joe Fox Meg Ryan ... Kathleen Kelly Katie Sagona ... Young Kathleen Kelly Greg Kinnear ... Frank Navasky Parker Posey ... Patricia Eden Jean Stapleton ... Birdie Conrad Steve Zahn ... George Pappas Heather Burns ... Christina Plutzker

Mazaaq (1975)

Posted by 1213 On 10:43 PM

Star: Vinod Mehra ... Vinod Moushumi Chatterjee ... Moushumi Mehmood ... Raja Aruna Irani ... Dr. A. Irani Iftekhar ... Moushumi's Father Bhagwan G. Asrani ... Murali / Marlon Kanhaiyalal ... Murali's Father Agha ... Gaylord Hotel Manager

Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts





Book Details•Paperback: 456 pages
•Publisher: Que; 1 edition (September 8, 2007)
•Language: English
•ISBN-10: 0789737027
•ISBN-13: 978-0789737021

Book Description


Gary Rosenzweig’s ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary’s blog and much more.
About the Author

As a youngster, Gary Rosenzweig was allowed to play video games whenever he wanted, as long as his homework was done first. His parents got him an Atari 2600 and an assortment of games. He loved to play Adventure, Asteroids, Pitfall, Raiders of the Lost Ark, and even that dreadful E.T. game.


At age 13, in 1983, his grandmother gave him a new TRS-80 Model III. The first thing he did with it was learn to program. And then, make games. He made some text adventure games, and then some RPG games, and then some arcade games. He was allowed to stay up all night making games, as long as his homework was done first.


In high school, Gary got to play with the Apple II computers pretty much whenever he wanted, as long as his schoolwork was done first. He made space shuttle simulators and spreadsheet programs. And some games.


Gary went on to study computer science in college, at Drexel University. There he was told that with his degree, he could go on to be a programmer at any high-tech firm making business applications. But he wanted to make games, even if it was on the side, after he got his work done first.


After a side trip to get a Master’s degree in journalism and mass communication from the University of North Carolina in Chapel Hill, Gary ended up getting a job where he could make games for kids using Macromedia Director.


Then, they invented the Internet. It was soon followed by Shockwave, a way to play Director content in web pages. Gary started making his own games for his own website in the evening,

after his work was done first.


In 1996, Gary started hiw own company, CleverMedia, to produce games for the Web. He was soon creating both Shockwave and Flash games with some of the most creative people he ever met. CleverMedia and its sites grew over the years to become the single largest collection of web-based games by a single company. Gary has created more than 300 games in the past 12 years, most of which can be found at CleverMedia’s main game site, www.GameScene.com.


Gary also likes to share what he knows. His sites http://FlashGameU.com, www.Director-Online.com, and www.DeveloperDispatch.com contain information for other developers. He has also written many books, including Macromedia Flash MX ActionScript for Fun & Games, Special Edition Using Director MX, and Advanced Lingo for Games. Gary wrote this book mostly on evenings and weekends, after his other work was done first.


Gary lives in Denver, Colorado, with his wife, Debby, and daughter, Luna. Debby and Gary also own The Attic Bookstore, an unusual used bookstore in Englewood, Colorado. Luna is only 5 years old, but is already playing games on her Macintosh computer, after her homework is done first, of course.

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Programming Linux Games

Posted by 1213 On 5:36 PM 0 comments






Book Details
Paperback: 415 pages
Publisher: No Starch Press; 1 edition (August 2001)
Language: English
ISBN-10: 1886411492
ISBN-13: 978-1886411494


Book Description
Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.

Book Info
(No Starch Press) Complete guide to developing Linux games, written by the Linux gaming experts. Softcover.

From the Publisher
A great operating system for programmers and system administrators, Linux is also a great gaming platform, and the market is exploding. Linux users want to do everything under Linux—including playing computer games. And the Linux operating system is fast even without a fast processor, which means that even an older machine can be a great Linux gaming machine.
Gaming will continue to drive the adoption of Linux as an operating system. In fact, one game, Quake, has already indirectly contributed to the growth of Linux. Estimates are that over 60 percent of all dedicated Quake servers (for all versions on the Internet) are Linux machines.



From the Author


I wrote Programming Linux Games for the casual Linux hobbyist who wants to learn about game programming, as well as the professional game programmer or multimedia engineer who would like to gain a familiarity with the Linux platform.

I start with a birds-eye view of the game industry, and explore the elements that make up various types of games. After a quick review of Linux development tools and multimedia programming toolkits, I launch into the Simple DirectMedia Layer (SDL), several audio playback APIs (OSS, ALSA, and ESD), the OpenAL environmental audio system, the Tcl scripting library, Linux's new framebuffer device API (fbdev). I also explain how to access the keyboard and mouse under Linux. These tools provide everything you need to create games and other multimedia applications for Linux, as well as port games from other platforms.

Programming Linux Games does not cover 3D graphics programming techniques, as OpenGL programming is more or less the same under any platform. However, there is a brief explanation of how to use SDL as an improved replacement for the popular GLUT toolkit.

~John R. Hall
August 22, 2001

About the Author


LOKI SOFTWARE, INC.Loki supports several Open Source development projects, including OpenAL™, a cross-platform 3D-Audio Library, and SDL MPEG Player Library (SMPEG), a general-purpose MPEG video/audio player for Linux. JOHN HALL is a computer science student at Georgia Institute of Technology and a contractor with Loki Software.


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