Aamdani Atthanni Kharcha Rupaiya (2001)

Star: Govinda ... Bhimsha Juhi Chawla ... Jhoomri Tabu ... Meena Chandrachur Singh ... Ravi Johnny Lever ... Appu Khote .........

Mehndi (1998)

Star: Faraaz Khan ... Niranjan Chaudhary Rani Mukherjee ... Pooja (as Rani Mukherji) Ushma Rathod Shakti Kapoor ... Banne Miya Arjun ... Billoo Joginder Shelly ... Police Inspector Bhisham (as Joginder)

Money Train (1995) (In Hindi)

Star: Wesley Snipes ... John Woody Harrelson ... Charlie Jennifer Lopez ... Grace Santiago Robert Blake ... Donald Patterson Chris Cooper ... Torch Joe Grifasi ... Riley Scott Sowers ... Mr. Brown Skipp Sudduth ... Kowalski

You've Got Mail (1998) (In Hindi)

Star: Tom Hanks ... Joe Fox Meg Ryan ... Kathleen Kelly Katie Sagona ... Young Kathleen Kelly Greg Kinnear ... Frank Navasky Parker Posey ... Patricia Eden Jean Stapleton ... Birdie Conrad Steve Zahn ... George Pappas Heather Burns ... Christina Plutzker

Mazaaq (1975)

Posted by 1213 On 10:43 PM

Star: Vinod Mehra ... Vinod Moushumi Chatterjee ... Moushumi Mehmood ... Raja Aruna Irani ... Dr. A. Irani Iftekhar ... Moushumi's Father Bhagwan G. Asrani ... Murali / Marlon Kanhaiyalal ... Murali's Father Agha ... Gaylord Hotel Manager

Showing posts with label ActionScript. Show all posts
Showing posts with label ActionScript. Show all posts




Book Details

•Paperback: 382 pages
•Publisher: O’Reilly/Adobe Developer Library; 1st edition (January 4, 2008)
•Language: English
•ISBN-10: 059652787X
•ISBN-13: 978-0596527877


Book Description

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they’ve gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you’re up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Praise

“The best ActionScript book ever written.”
-Lee Brimelow, Creator of The Flash Blog

About the Author
Rich Shupe has been designing and developing with Flash since it was called FutureSplash, and has been teaching ActionScript programming to all levels of students since ActionScript became available. He founded his own training and development company, FMA, in 1995. He is a recognized authority on several technologies, including Flash, Director and QuickTime. In addition to his production experience, Rich has been teaching professionally for 10 years, and is a full-time faculty member at New York’s School of Visual Arts’ Computer Art Dept.

Zevan Rosser is a freelance designer/programmer/consultant and computer artist. He teaches ActionScript and Flash animation at New York’s School of Visual Arts and FMA. When he’s not working on commercial projects he works on his personal site, http://www.shapevent.com.

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Flash XML Applications

Posted by 1213 On 8:18 AM 0 comments





Book Details

•Paperback: 336 pages
•Publisher: Focal Press (October 5, 2007)
•Language: English
•ISBN-10: 0240809173
•ISBN-13: 978-0240809175

Book Description


Flash applications are essential delivery mechanisms for seamless, user controlled delivery of content produced by 2 million Flash developers for 98% of the world’s computers


Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications.

Beginning with an introduction to XML, XML parsing methods, and a short introduction to AS2 you learn how to create a universal XML load/onload Class as well as a universal XHTML parser. Then you learn how to use Components using XML as the data source, including the menu, menubar, datagrid and tree component. Finally, a tutorial project-the design and development of a Real Estate Web site that contains an XML search engine-pulls it all together with hands-on experience.

All the applications use XML as the data source and are written as class files. Select parts of the Real Estate Web site are redeveloped in AS3 for purposes of illustration. The new XML class is presented and specific code examples demonstrate techniques to apply methods and use properties. Particular attention is paid to the differences between AS2 and AS3 and how to effectively transition from one AS version to the other.

The companion CD contains code for all of the properties and methods of the AS2, AS3, and XML class examples. Components for the Real Estate Web site project are also provided.

* Build on basic ActionScript syntax skills
* Add seamless, interactive, user-controlled delivery

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Book Details

•Paperback: 456 pages
•Publisher: New Riders Press; 1st edition (September 13, 2002)
•Language: English
•ISBN-10: 0735711836
•ISBN-13: 978-0735711839

Book Description


Object-Oriented Programming with ActionScript takes you beyond the level of “neat” code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript.

Nearly a third of the book is focused on teaching you everything there is to know about one of the most powerful new features of Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the best methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction.

From the Publisher
Two of the smarter young guns you’ll meet in the Flash development world, Branden Hall and Samuel Wan, go back a way with New Riders, having contributed to *Flash 4 Magic* under the mentorship of J. Scott Hamlin. Sam and Branden didn’t know each other at the time and followed their unique trajectories until they met at Flash Forward 2001 SF and clicked. Marathon coding sessions, creative problem-solving chains, and other such intellectual pursuits followed, culminating in a con call between Branden, Sam, and two New Riders editors.

Amazing to listen as Wan and Hall kept finishing each other’s sentences, waxing poetic about this new *thing* they were doing with ActionScript, creating objects, yeah doing OOP with ActionScript they’re widgets we call them widgets, components, and it’s quite remarkable once you understand the principles involved what can be done here you’re actually building entire applications yes it might make a pretty interesting book I think….

That was during the Flash 5 revision cycle, and these guys were ahead of their time. As Branden and Sam continued their careers, rumors began circulating about Branden and Samuel’s book; frankly, it’s become pretty highly anticipated among many in the Flash development community, due to two things: 1.) Applying OOP to ActionScripting is an exciting challenge to those who realize the powerful results that can come of it, and 2.) Most of these people realize no one is better qualified to write such book than Mr. Hall and Mr. Wan, who have been doing some extremely thought-provoking demonstrations of OOP ActionScripting over the last year or so.

So here we are: *Object-Oriented Programming with ActionScript* started out as a brain-dump of Branden and Samuel’s presentations given at myriad conferences and seminars over 18 months, then took shape and found structure, covering the following topics:

–Applying OOP principles and design patterns to ActionScript

–Creating well-designed custom objects

–Leveraging both OOP and design patterns in architecting Flash MX applications

–Creating and OOP and design pattern-based application from scratch

–Mastering the new Flash MX components and learning to build your own

–Combining components via their events and APIs

–Customizing components’ look and feel with and without code

–Adding custom UIs and live previews to your components

–Connecting Flash MX to servers in a number of ways, including Flash Remoting

To all those who have waited patiently for this book… thanks for your patience and we hope you get as much out of it as the authors put into it. Let us know how it works for you and what you want to see in the next edition. Steve Weiss, executive editor, New Riders. steve.weiss@newriders.com.

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Book Details

•Paperback: 520 pages
•Publisher: friends of ED (February 26, 2007)
•Language: English
•ISBN-10: 1590597338
•ISBN-13: 978-1590597330

Book Description

•Understand MXML containers
•Create transitions
•Create data-driven applications with XML
•Interface Flex with ColdFusion
•Understand the power of states
Flex 2 represents something of a revolution in web applications. It is the next evolutionary step of Flash, which has grown from a web animation tool to a powerful enterprise web design and development tool. with nearly 98% of all web browsers and cellular phones running the Flash player needed to use Flash and Flex applications, knowledge of Flex is indispensable for any serious web designer and developer. This book will show you how to create powerful, rich Internet applications using Flex 2 and ActionScript 3.0. After learning how to install and becoming familiar with the basics of the Flex Builder 2 software, you will explore in depth how ActionScript 3.0 interacts with Flexs powerful XML-like design language: MXML. the text will take you through all the powerful features of Flex using a series of strictly practical exercises. You will:

•Examine the power of designing layouts using Flex’s MXML containers.
•Discover many of the new features of ActionScript 3.0.
•Work your way through a professional case study, building up a complete Flex application.
•Connect Flex to Adobe’s powerful ColdFusion application server, and start to work with Flex applications powered by dynamic server-side code.
•Learn how states can smoothly transition your application interfaces between different data displays.
Put quite simply, this book is all youll need to master Flex 2 and ActionScript 3.0 application development. Welcome to the revolution! Summary of contents:

•Chapter 1: Introducing RIAs and Installing Flex Builder 2
•Chapter 2: Introducing Flex and Flex Builder 2
•Chapter 3: Introducing ActionScript 3.0
•Chapter 4: Containers and Components
•Chapter 5: Navigation Containers
•Chapter 6: Flex and XML
•Chapter 7: States
•Chapter 8: Case Study: Part 1
•Chapter 9: The Repeater Component
•Chapter 10: Case Study: Part 2
•Chapter 11: Drag and Drop
•Chapter 12: Flex and ColdFusion
•Chapter 13: Charting
•Chapter 14: Printing
•Chapter 15: Unfinished Symphony
About the Author
Charles is one of the most noted author, consultant, and trainers in the industry today. His books about Dreamweaver and Fireworks have received critical acclaim and used worldwide as teaching tools.

In addition to his work in the IT industry, Charles is also a noted concert pianist, organist, and guitarist appearing in major concert centers world-wide. He began his musical studies at age 4 and went on to study with famed pianist Vladimir Horowitz. At age 14 he made his debut with Leonard Bernstein and went on to study at the famed Juilliard School. Eventually he went to Paris to study with the 20th century legend, Igor Stravinsky. While working with Stravinsky, Charles developed a close friendship with one of the most powerful artistic forces of the 20th century: Pablo Picasso. What he learned about creativity from Picasso he uses today in his writings and training work.

Charles is a certified Macromedia/Adobe trainer who is in heavy demand worldwide. He frequently speaks at major conferences such as MAX and NAB. You can see his blog at blog.charlesebrown.net and his website can be found at www.charlesebrown.net.

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ActionScript 3.0 Design Patterns

Posted by 1213 On 6:17 AM 0 comments
Book Details

Paperback: 530 pages
Publisher: Adobe Dev Library (July 16, 2007)
Language: English
ISBN-10: 0596528469
ISBN-13: 978-0596528461


Book Description

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton patterns
Structural patterns, including Decorator, Adapter, and Composite patterns
Behavioral patterns, including Command, Observer, Strategy, and State patterns
Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.



About the Author


Dr. William B. Sanders is a Professor of Interactive Information Technology at the University of Hartford. He teaches courses in Flash, ActionScript, Flash Media Server, PHP, C#, SQL, and XHTML among other Internet languages. He has published 44 computer and computer-related books, written software ranging from Basic to Flash Media Server ActionScript and served as a consultant for different computer software companies.

Dr. Chadima Cumaranatunge is an Assistant Professor of Interactive Information Technology at the University of Hartford. He teaches an introduction to the IIT major, covering Flash and some ActionScript, a gaming course using Flash and ActionScript as well as educational technology courses in the Education, Nursing, and Health Professions College. Recently he received a grant to teach an experimental course in robotics.


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ActionScript 3.0 Bible

Posted by 1213 On 11:35 AM 0 comments






Product Details
Paperback: 792 pages
Publisher: Wiley; 1 edition (October 29, 2007)
Language: English
ISBN-10: 0470135603
ISBN-13: 978-0470135600
Product Description


ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language. Learn the basics, apply object-oriented programming, and more.

From the Back Cover

Build rich Internet applications and more
ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to addinteractivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language.


Learn the basics: expressions, variables, functions, and more
Apply object-oriented programming and principles to structure reusable, dependable code

Master common data structures such as Strings, Arrays, and Objects

Work with XML using the new E4X extensions

Take control of the powerful new event model to write interactive software

Discover new display types such as Shape and Sprite

Add sound, video, animation, and effects

Debug, handle errors, and make your applications fault-tolerant

Read, write, and store data in binary format


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The ActionScript 3.0 Language Reference is a reference manual for the application programming interfaces (APIs) for Flash® Player and Adobe AIR™.
This version includes new ActionScript classes, methods, and properties that support the Adobe AIR runtime environment. Where possible, new AIR-specific items have been indicated by this small icon next to their names:

This manual provides information on the syntax and usage of supported elements in the ActionScript language. It includes the following sections:

The Adobe Flex 2 Language ReferenceActionScript 3.0 Language and Components Reference is a reference manual for the Flash® Player and Adobe® AIR™ application programming interface (API).

Language elements, such as globals, operators, statements, keywords, directives, and special types
Packages
Alphabetical entries for class elements
An index containing all entries
An appendix that compares some key language and API changes from ActionScript 2.0 to ActionScript 3.0
Appendixes of errors and warnings with annotations
Appendixes with reference information about using XML to support motion tweens and FLVPlayback captioning.
Appendixes with reference information about using databases with Adobe AIR.


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The Flex 3.2 Language Reference provides syntax and usage information for every element in the ActionScript™ language. It documents all elements in Adobe® Flash® Player and Adobe® AIR™ that are officially supported by Adobe.



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Product Details

Paperback: 904 pages
Publisher: friends of ED (November 26, 2007)
Language: English
ISBN-10: 1590598768
ISBN-13: 978-1590598764


Flex is the quickest and most effective technology for the creation of Rich Internet
Applications for the Web. Its extensive library of components and totally customizable framework, combined with the ubiquity of Flash Player, has guaranteed its success.

The ecosystem of products that rotate around Flex 2 and Flex 3 is really broad. Flex Builder, Flex SDK, and Charting Components are all essential parts of the technology that fit the different requirements of web development.

This enormous set of possibilities can easily lead to overload for developers like you. Theres just too much to learn and too many potential places to go when you hit a brick wall. Wouldnt it be nice to have a library of solutions to solve these problems quickly and easily?

This book provides just that, with more than 100 solutions to common problems in one handy volume.

Flex Solutions: Essential Techniques for Flex 2 and Flex 3 Developers faces problems and provides solutions that can be applied to any project, from the most simple to the most complex. The solutions range from customizing Flex components with ActionScript 3.0, using the data models and the ActionScript classes as Value objects, validating and formatting data, using RPC classes to access remote data, to optimizing data-exchange performance using AMF3.

Solutions are also provided for enhancing the security of Flex applications; and techniques are offered for optimizing the actual work environment by increasing the performance of Flex Builder, adding video content, and creating an AIR project to bring your web application onto the desktop.

If you want to learn about and start to develop RIAs in a short time, being immediately productive and mastering the Flex development techniques, Flex Solutions: Essential Techniques for Flex 2 and 3 Developers is the book you need.



In this book you'll:
Discover real-world solutions for everyday Flex development, saving hours of development time.
Learn how to customize and extend the Flex Components Model and design and program the look and feel of your Flex applications.
Learn best practices and tips from a Flex expert for structuring the architecture of Flex applications.
Use the Flex Remote Procedure Classes to connect to remote data with HTTPServices and the Java Platform, PHP, ColdFusion, WebServices, and RemoteObject.
Use the new Flex 3 features, such as the AdvancedDataGrid component and the Charting Enhancements feature.
Port your Rich Internet Applications onto the desktop with Adobe AIR.
What youll learn
Tips on using Flex components
How to validate and format data
How to manage complex data
Filtering, sorting and using cursors on data with collection classes
How to consume Web Services using RPC components
How to display data using list-based controls
How to effectively compile and deploy Flex applications
How to customize the look and feel of your applications
How to make your applications more secure
How to become more efficient in using the Flex Builder IDE
Unique tricks such as calculating memory usage, making your Flex application into an active desktop, and customizing states
How to use the ColdFusion Extensions for Flex Builder
How to interface your Flex applications with server-side code written in PHP, Java, Rails, and ColdFusion
Working with Flex in enterprise enviroment using the Flex Data Services, Java Remote Object and AMFPHP
Who is this book for?
This book is for any Flex 2 or Flex 3 developer who is comfortable with the basics and wants to take their knowledge further with quick fire solutions to common problems. Please note that some of the solutions contained in this book require the Flex Builder 3 Professional release of the software.



About the Author
Marco is one of the most dynamic developers and consultants in the Adobe world.

He has been passionate about informatics since he was little more than a child and used to program games in Basic for Commodore 64 before dedicating himself, while still very young, to innovative projects for the web using Flash and Director (as far back as versions 3 and 5.)

In 2001, he began to collaborate with Macromedia Italia. Since that year he has produced and headed a long series of presentations, conferences and articles, which you can find listed in detail in his blog entitled "hands on Adobe world" (casario.blogs.com,) which is currently receiving several thousands of unique visitors every day.

In 2005, Marco founded Comtaste (www.comtaste.com,) a company dedicated to exploring new frontiers in Rich Internet Applications and the convergence between the web and the world of mobile devices&emdash;MobyMobile (www.mobymobile.com) and YouThru (www.youthru.com) are representative of their recent work.



Another example of Marco's achievements is that he is founder of the biggest worldwide Flash Lite User Group (groups.yahoo.com/group/FlashLite/) and of www.augitaly.com, a reference point for the Italian community of Adobe users, in which he carries out the role of Channel Manager for the section dedicated to Flex (www.augitaly.com/flexgala.)

Marco is currently busy working on the development (in Flex) of a very ambitious project concerning bank counters at European level, and in various consulting and Flex and Flash Media Server training activities for the realisation of Rich Internet Applications on behalf of buyers of the calibre of Capgemini, Engineering, IBM partners, and Adobe Systems Software Ireland Ltd





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Product Details

paperback: 869 pages
Publisher: O'Reilly Media, Inc.; 1 edition (June 2003)
Language: English
ISBN-10: 0596004907
ISBN-13: 978-0596004903


Book Description

When you need to get the job done fast, you'll reach for this practical, nuts-n-bolts toolkit. Rather than focusing on ActionScript in the abstract, this Cookbook puts theory into practice with ready-made answers to common ActionScript problems. Flash MX developers can solve issues quickly, while learning practical techniques for resolving similar dilemmas in the future. ActionScript has blossomed into a large and important language whose sheer volume of capabilities can be daunting. The ActionScript Cookbook breaks it all down into tasks that are relevant, practical, and insightful. Appealing to the budding coder as well as the experienced ActionScript jockeys, this book offers new perspectives and approaches to ActionScript development that will empower all developers. This O'Reilly Cookbook complements ActionScript for Flash MX: The Definitive Guide, 2nd Edition by providing quick solutions to common ActionScript problems. This book trades on our respected "Cookbook" approach, which provides a worked-out script for every problem addressed. You can use these "recipes" to solve an immediate problem, and then explore the issue further in The Definitive Guide when time permits. The ActionScript Cookbook contains over 300 recipes on a myriad of topics. Here's a sampling of what you'll find:
Drawing shapes at runtime
Controlling movie clips programmatically
Accepting user input and manipulating text strings
Accessing audio and video via Flash Communications Server
Working with Flash Remoting to connect to back end databases
Using record sets with data grids
And, much, much more in over 20 recipe-laden chapters...
This Cookbook's logical progression from short recipes for small problems to longer, more complex scripts for thornier riddles allows developers to link modular ActionScript pieces together to create rock-solid solutions for Flash applications. If you prefer to see larger applications instead of atomic recipes, this Cookbook has a kicker -- seven full chapters of sample applications including:
Building a Flash Paint Application
Creating a Video/Chat Message Server Application
Creating an MP3 Jukebox
Creating a personalizable MyPage Application
The ActionScript Cookbook is for people who say, "I understand everything in theory, but I don't know where to start in practice." This book is all about practice.

About the Author
Joey Lott is the author of Complete Flash Remoting MX as well as the co-author of the ActionScript Bible. Joey has been teaching Flash and ActionScript since 1999 when he first began training throughout Southern California. Joey has professional experience in the Internet industry beginning in 1996 including co-founding RightSpring, Inc. and consulting for YourMobile/Premium Wireless Services (J2EE B2C application) and Ads.com (leading the development of a J2EE B2B application).


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Product Details

Paperback
Publisher: SYS-CON Books (2007)
ISBN-10: 097776222X


First I have to say, that it was pretty awesome that within a couple hours of ordering the book I had a link to download the e-version to use while I waited for the print version to arrive-- excellent customer service.

I was already sold on Flex, and was pretty experienced with it and was looking for an advanced book. So I didn't find the first 200 or so pages that helpful. Chapters 1-4 (Introduction to other RIAs, Getting Familiar with Flex, Flex Builder environment, and a simple Flex app) really weren't appropriate for a book purported to be for professionals, in my opinion.

The treatment on Java integration wasn't what I expected, although most of it was still interesting and helpful.

The second half of the book really shines, and more than makes up for any of its shortcomings (and more than justifies the price as well). The treatment of creating advanced custom Flex components is excellent. The authors walk you through the creation of several advanced components that are in and of themselves very useful, as are the concepts covered.

Their coverage of several other advanced topics (debugging, charts, integrating with external applications) was not only helpful, but not really covered anywhere I've been able to find online (although that may have changed in the past 4 months since I purchased the book).

I'd definitely recommend this book to others.



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ActionScript Cookbook

Posted by 1213 On 6:36 AM 0 comments







Product Details

Paperback: 869 pages
Publisher: O'Reilly Media, Inc.; 1 edition (June 2003)
Language: English
ISBN-10: 0596004907
ISBN-13: 978-0596004903


Product Description

When you need to get the job done fast, you'll reach for this practical, nuts-n-bolts toolkit. Rather than focusing on ActionScript in the abstract, this Cookbook puts theory into practice with ready-made answers to common ActionScript problems. Flash MX developers can solve issues quickly, while learning practical techniques for resolving similar dilemmas in the future. ActionScript has blossomed into a large and important language whose sheer volume of capabilities can be daunting. The ActionScript Cookbook breaks it all down into tasks that are relevant, practical, and insightful. Appealing to the budding coder as well as the experienced ActionScript jockeys, this book offers new perspectives and approaches to ActionScript development that will empower all developers. This O'Reilly Cookbook complements ActionScript for Flash MX: The Definitive Guide, 2nd Edition by providing quick solutions to common ActionScript problems. This book trades on our respected "Cookbook" approach, which provides a worked-out script for every problem addressed. You can use these "recipes" to solve an immediate problem, and then explore the issue further in The Definitive Guide when time permits. The ActionScript Cookbook contains over 300 recipes on a myriad of topics. Here's a sampling of what you'll find:
Drawing shapes at runtime
Controlling movie clips programmatically
Accepting user input and manipulating text strings
Accessing audio and video via Flash Communications Server
Working with Flash Remoting to connect to back end databases
Using record sets with data grids
And, much, much more in over 20 recipe-laden chapters...
This Cookbook's logical progression from short recipes for small problems to longer, more complex scripts for thornier riddles allows developers to link modular ActionScript pieces together to create rock-solid solutions for Flash applications. If you prefer to see larger applications instead of atomic recipes, this Cookbook has a kicker -- seven full chapters of sample applications including:
Building a Flash Paint Application
Creating a Video/Chat Message Server Application
Creating an MP3 Jukebox
Creating a personalizable MyPage Application
The ActionScript Cookbook is for people who say, "I understand everything in theory, but I don't know where to start in practice." This book is all about practice.


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ActionScript 3.0 Design Patterns

Posted by 1213 On 6:31 AM 0 comments
Product Details

Paperback: 530 pages
Publisher: Adobe Dev Library (July 16, 2007)
Language: English
ISBN-10: 0596528469
ISBN-13: 978-0596528461


Product Description

Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need.

ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include:
Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton patterns
Structural patterns, including Decorator, Adapter, and Composite patterns
Behavioral patterns, including Command, Observer, Strategy, and State patterns
Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

About the Author
Dr. William B. Sanders is a Professor of Interactive Information Technology at the University of Hartford. He teaches courses in Flash, ActionScript, Flash Media Server, PHP, C#, SQL, and XHTML among other Internet languages. He has published 44 computer and computer-related books, written software ranging from Basic to Flash Media Server ActionScript and served as a consultant for different computer software companies.

Dr. Chadima Cumaranatunge is an Assistant Professor of Interactive Information Technology at the University of Hartford. He teaches an introduction to the IIT major, covering Flash and some ActionScript, a gaming course using Flash and ActionScript as well as educational technology courses in the Education, Nursing, and Health Professions College. Recently he received a grant to teach an experimental course in robotics.


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Beginning ActionScript 2.0

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Product Details

Paperback: 805 pages
Publisher: Wrox (April 24, 2006)
Language: English
ISBN-10: 0764577689
ISBN-13: 978-0764577680

Product Description

Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
Contains complete coverage of the ActionScript language, including data types, variables, events, and more
Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover
ActionScript 2.0, the scripting language for Macromedia Flash®, can be used to create complex, dynamic applications and spice up otherwise motionless web pages. Whether you are interested in developing a dynamic web application, building a personal portfolio, creating a game, or working with media, ActionScript 2.0 is useful for a wide range of tasks and this book will help you take full advantage of all that this scripting language has to offer.


As you explore the dozens of examples included inside, you'll find this book makes your learning experience a smooth process. Each example provides you with a detailed explanation of exactly what that particular code does. Whatever your background, mix of technical and artistic skills, or end goal, this book is a good starting point to get you where you want to go.

What you will learn from this book

A variety of simple coding conventions that will help you create projects that are easy to read and update
How to change the variables and content from one movie clip to another
Techniques for running and debugging code
How to use the drawing API, apply filters and blending modes, and work with the new Bitmap class
The intricacies of working with text and applying visual styles to text
Ways to integrate images, sound, video, and live camera feeds into your project


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ActionScript 3.0 Cookbook

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Product Details

Paperback: 586 pages
Publisher: Adobe Dev Library; 1 edition (October 11, 2006)
Language: English
ISBN-10: 0596526954
ISBN-13: 978-0596526955



Product Description

Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications." Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ...

Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications.

When you're not sure how ActionScript 3.0 works or howto approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.

Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.

About the Author
Joey Lott is the author of several O'Reilly books on Macromedia technology, including Flash 8 Cookbook, Programming Flash Communication Server, and the ActionScript Cookbook. He is also the author of Flash 8 ActionScript Bible (Wiley) and Advanced ActionScript with Design Patterns (Adobe Press, October 2006). Joey has been teaching Flash and ActionScript since 1999. His professional experience in the Internet industry includes co-founding RightSpring, Inc., as well as consulting for YourMobile/Premium Wireless Services (J2EE B2C application) and Ads.com (leading the development of a J2EE B2B application).

Darron Schall is an independent consultant specializing in the Flash Platform, with a Bachelor's Degree in Computer Science from Lehigh University. He has been using ActionScript since the early days and is a prominent voice in the Flash and Flex communities. He is actively involved in the Open Source Flash movement with projects ranging from software development tools to a Commodore 64 emulator. Darron has spoken at various conferences about ActionScript, and has contributed to books and magazines. You can find his Flash Platform related weblog at http://www.darronschall.com.

Keith Peters is a Flash developer in the Boston area. He has been working with Flash since 1999 and is currently a Senior Flash Developer at Brightcove (http://www.brightcove.com). Keith has been a contributing author to nine other books on Flash and ActionScript. His personal website, http://www.bit-101.com, features an active blog, over 700 open source Flash experiments, and lots of other random Flash-related stuff.


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Product Details
Paperback: 382 pages
Publisher: O'Reilly/Adobe Developer Library; 1st edition (January 4, 2008)
Language: English
ISBN-10: 059652787X
ISBN-13: 978-0596527877
Product Description
In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects. The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress. ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer. Learning ActionScript 3.0 reveals: New ways to harness the power and performance of AS3 Common mistakes that people make with the language Essential coverage of text, sound, video, XML, drawing with code, and more Migration issues from AS1 and AS2 to AS3 Simultaneous development of procedural and object-oriented techniques Tips that go beyond simple script collections, including how toapproach a project and which resources can help you along the way The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

Praise
"The best ActionScript book ever written."
-Lee Brimelow, Creator of The Flash Blog

About the Author
Rich Shupe has been designing and developing with Flash since it was called FutureSplash, and has been teaching ActionScript programming to all levels of students since ActionScript became available. He founded his own training and development company, FMA, in 1995. He is a recognized authority on several technologies, including Flash, Director and QuickTime. In addition to his production experience, Rich has been teaching professionally for 10 years, and is a full-time faculty member at New York's School of Visual Arts' Computer Art Dept.

Zevan Rosser is a freelance designer/programmer/consultant and computer artist. He teaches ActionScript and Flash animation at New York's School of Visual Arts and FMA. When he's not working on commercial projects he works on his personal site, http://www.shapevent.com.



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The ActionScript 3.0 Language Reference is a reference manual for the application programming interfaces (APIs) for Flash® Player and Adobe AIR™.
This version includes new ActionScript classes, methods, and properties that support the Adobe AIR runtime environment. Where possible, new AIR-specific items have been indicated by this small icon next to their names:

This manual provides information on the syntax and usage of supported elements in the ActionScript language. It includes the following sections:

The Adobe Flex 2 Language ReferenceActionScript 3.0 Language and Components Reference is a reference manual for the Flash® Player and Adobe® AIR™ application programming interface (API).

Language elements, such as globals, operators, statements, keywords, directives, and special types
Packages
Alphabetical entries for class elements
An index containing all entries
An appendix that compares some key language and API changes from ActionScript 2.0 to ActionScript 3.0
Appendixes of errors and warnings with annotations
Appendixes with reference information about using XML to support motion tweens and FLVPlayback captioning.
Appendixes with reference information about using databases with Adobe AIR.


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